![]() 'C-M-d' will move to the child of the elementat point and 'C-M-u' moving to the corresponding parent element.Editing ExtrasAdditional commands have been added to assist editing regions of WML.' C-M-k' can be used to kill the element at point up to thecorresponding closing element, including all contents. ![]() Otherwise, the jump will position pointat the beginning of the corresponding opening element.Structured navigation is available with 'C-M-n' and 'C-M-p'providing the ability to move to the next and previous blocks(respectively) which are at the same depth as the element where thecommand was invoked. When no more elements are available inthat direction, the position of point will not change.Moving to the matching element in a pair or locating the parent element(depending on the position of point) can be performed via 'C-c C-o'.When point is on the same line as an opening element, such as an openingtag or opening preprocessor statement it will be moved to the start ofthe matching closing element. #Battle for wesnoth editor making units how to#('C-j' will also attempt to indent the new line.)See for information on how to customise the behaviour of automatic indentation.NavigationBuilt-in commands for navigation are available. See.Wesnoth Mode will, by default, indent the current line appropriatelybefore inserting a newline when 'RET' or 'C-j' isused. When there is an incomplete element immediatelypreceding point, completion will be attempted, otherwise 'TAB' willperform indentation. 'TAB' can perform two actions depending on thecontext of point. To checkout the latest changes, the following command can be used:git cloneBasic Usage IndentationBy default, Wesnoth Mode provides a style of indentation equivalent tothat provided by 'wmlindent' tool distributed with Wesnoth.' TAB' can be used to automatically indent the current line to thecorrect depth. Wesnoth-mode))to automatically load Wesnoth Mode for all files with a.cfgextension.Wesnoth Mode can be activated as the current major-mode for a buffer via'M-x wesnoth-mode'.The latest version of Wesnoth Mode along with release notes can befound at.Alternatively, the development version is available using git. (2)Footnotes(1)(2)Getting StartedTo use Wesnoth Mode, add the following to your '.emacs':(add-to-list 'load-path 'path/to/wesnoth-mode')(autoload 'wesnoth-mode 'wesnoth-mode' 'Major mode for editing WML.' T)Optionally adding:(add-to-list 'auto-mode-alist '('.cfg'. ![]() Formore information, please refer to the Emacs manual. Wesnoth Mode adds support for syntaxhighlighting, automatic indentation, context-sensitive completion,validation and much more when editing WML.This documentation attempts to provide a comprehensive guide tofunctionality available within Wesnoth Mode 1.3.4, and assumes you arefamiliar with basic usage, terminology and customisation of Emacs. #Battle for wesnoth editor making units code#From the Wesnoth Wiki: 'The Wesnoth Markup Language(WML) is used to code almost everything in Wesnoth, including scenarios,units, savefiles, and the user interface layout.' (1)Wesnoth Mode is supported under GNU Emacs 21 onwards and (with someminor limitations) XEmacs 21. ![]() Contents.Introduction SummaryWesnoth Mode is a major mode for Emacs which assists in the editing ofthe markup language extensively used in Wesnoth, a turn-based fantasystrategy game. ![]()
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